
Sam Barlow tested it in Her Story, but he's perfected it in Telling Lies. Never in a game have I had to analyse the body language of a character and use it in the same way I would hard evidence. It has a unique investigative game mechanic that uses brilliant writing and spellbinding acting to challenge the player and create a compelling story. Telling Lies doesn't do things by the book. Some keywords link to videos that are meant to be watched towards the end of your investigation and, even through all the unpredictability on the player's part, Barlow has created a delicate, invisible structure, using careful dialogue choices and particular keywords to plan a dramatic, eventful finale. That's not to say that Barlow doesn't have control over the pace of the story. Everything you need is there and you just need to put the time in to work it out. It's something that Telling Lies shares with Outer Wilds and-one of the best story driven games from last year-Return of the Obra Dinn. Those moments of realisation are not planned, and Barlow has no way of predicting which clips you will watch in what order, so that eureka moment comes completely from within your own investigating. That, or there's a fly darting around that he wants to swat.

The witness, Marlon Hopgood, is not making direct eye contact, which, from experiencing previous interrogations, means he's lying. But because it's performances where mo-capped, characters have exaggerated (and unintentionally comedic) reactions to being interrogated, making it obvious to spot a guilty suspect. Rockstar tried to achieve with it's hard boiled 1940s detective thriller LA Noire, where players would watch a character's facial expressions to see if they were lying. The thing that makes Telling Lies a stand out is that the actors all give a detailed enough performance where there is stuff to see and intuit.

What was that awkward shuffle about? Why did she look apprehensive when she agreed? Nothing gets past my peepers. As a seasoned detective this 'ain't my first rodeo, so as well as listening to what they are saying, I'm watching their body language. Logan Marshall-Green, Alexandra Shipp, Kerry Bishé and Angela Sarafyan play the four troubled characters, and every second of their FMV performances are extraordinary-they pin this whole mystery together.
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The whole mystery and how to solve it is hidden within the spoken words of these four people, and, after looking through hundreds of video files of the same characters over and over again, you quickly learn that it's not only what they say that matters but also how they said it. Type keywords into a search bar and videos where someone has used that word will pop up in the search results, with a cap of five videos per search. Telling Lies tasks players with looking through an NSA database filled with recorded clips of the personal conversations of four people, unaware that they have been surveyed and recorded. With Telling Lies he gives us the tangled testimonies, twisted timelines and half-truths of four people who have all come together because of one lie. Its absolutely ridiculous how much Im enjoying playing the first two levels of this roguelite Gungeony shooter, despite dying in the third-level boss fight. With the game's predecessor, Her Story, Sam Barlow handed us one woman's testimony recorded over the course of a month.
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Software description provided by the publisher.I've enjoyed scratching my head over all of these mysteries, but Telling Lies is one that had me glued to my computer-late nights in the office surrounded by empty cups of coffee and scribbled notes, not wanting to leave until I had figured it out. With almost 60 scenes, a unique jazz-prog infused soundtrack and fully voiced characters this Adventure can truly be described as epic! This installment concludes the story started in Episode 1 of the Adventures of Bertram Fiddle, but is a stand-alone game. It is literally bursting with pre-Brexit British Humour. The Greatest Comedy Murder Mystery Adventure set in Victorian London you will ever play!Īt long, long, long last Bertram Fiddle is back! Unfortunately, due to unsufficient Expeditioning Opportunities he is currently working at Dulsworth’s Adequate Soap Factory… but not all is as it seems and the rumble of an Adventure once more begins.Ī Bleaker Predicklement is Inspired by Victorian novels, Hammer Horror and Monty Python. Explore secret passages, discover hidden objects, meet suspicious characters, solve befuddling puzzles and cringe at puns more terrible than ever as you unravel the mysteries of A Bleaker Predicklement.

Take a journey deep into Victorian London with Bertram Fiddle.
